In our upcoming game Repeat we work with world, that seems to be infinitely looped for the player. This mechanic, as simple as it is, has become increasingly challenging to implement over time. One thing that was tricky are particles. The naive ...
Daniel Jenikovský
-
15. 03. 2023
-
21. 01. 2023
During year 2022, I've had an idea in my head for quite some time to go back to the erLett project and restart it. Alongside working on Repeat, I was building very small test applications where I was working with the Vulkan API. These were very basic things like rendering a triangle or later a working replica of Asteroids.
-
22. 10. 2020
The game erLett has been my solo project within the studio since the beginning of 2019. A year has passed since the last article and in this article, I will summarize the progress and changes during this period. Currently, there is a basic game co...
-
30. 09. 2019
erLett is a digital game prototype in which I experiment with text as the main game mechanic. I've been entertaining the idea to work with text as the primary game mechanic since we made Set of Reality with Alžbeta Chmelíková, an interactive installa...